Here are some notes and links useful for solving a Rubik’s cube.
24-07-26: My current fastest solve is 28.39s (full step), 27.52s (OLL skip), 35.45s (ao5), 38.09s (ao12).
Algorithms
- F2L (these should be solved intuitively; refer to special cases tho)
- 2LOLL
- 2LPLL
- PLL (kinda advanced, 21 algorithms)
- OLL (advanced)
PLL
This is what you do when you have the yellow square (last step of CFOP). It's missing Ua, Ub, Z and H since I know those already.
Highlights
Touching doubles
Ra (p.1/18)
- (L U2 L' U2) L F' (L' U' L U) L F L2' U
- HL left, double f/l, diff right, diff back.
- HL(front) with double touching right.
Rb (p.1/18)
- (R' U2 R U2') R' F (R U R' U') R' F' R2 U'
- Double l/b, HL front, diff right, diff back.
- HL(front) with double touching left.
Non-touching doubles
Ga (p.1/18)
- R2 U (R' U R' U') (R U' R2) D U' (R' U R D') U
- HL left, double f/r, diff right, diff back.
- HL(left) with non-touching double on right.
Gc (p.1/18)
- R2 U' (R U' R U) (R' U R2 D') (U R U' R') D U'
- HL left, diff front, diff right, double b/r.
- HL(left) with non-touching double on left.
Opposite doubles
Gb (p.1/18)
- (F' U' F) (R2 u R' U) (R U' R u') R2'
- Diff left, double f/r, diff right, HL back.
- HL(back) with lefty double opposite.
Gd (p.1/18)
- (R U R') y' (R2 u' R U') (R' U R' u) R2
- HL left, diff front, double r/b, diff back.
- HL(left) with righty double opposite.
- y' = rotate U' direction
Two of a kind
V (p.1/18)
- (R' U R' U') y (R' F' R2 U') (R' U R' F) R F
- Double l/b, double f/l, diff right, diff back.
- Two doubles in corner with no HL.
- y = rotate U direction
Y (p.1/18)
- F (R U' R' U') (R U R' F') (R U R' U') (R' F R F')
- Diff left, double f/l, double r/t, diff back.
- Two diverged doubles (front, right) and two diff.
HL with Corner doubles
Aa (p.1/18)
- x (R' U R') D2 (R U' R') D2 R2 x'
- Double l/b, double f/l, diff right, HL back.
- HL(back) with two doubles (front, left) in corner.
- x = rotate R direction (turn away / face bottom)
Ab (p.1/18)
- x R2 D2' (R U R') D2' (R U' R) x'
- Double l/b, double f/l, HL right, diff back.
- HL(right) with two doubles (front, left) in corner.
- x = rotate R direction (turn away / face bottom)
HL with touching doubles
T (p.1/18)
- (R U R' U') (R' F R2 U') R' U' (R U R' F')
- HL(left) with two doubles touching.
Three of a kind
Ja (p.1/18)
- (L' U' L F) (L' U' L U) (L F' L2' U) L U
- Full(right) and three doubles. Lefty front double.
Jb (p.1/18)
- (R U R' F') (R U R' U') (R' F R2 U') R' U'
- Full(left) and three doubles. Righty front double.
F (p.1/18)
- (R' U' F') (R U R' U') (R' F R2 U') (R' U' R U) (R' U R)
- Full(left) and three diff.
Four of a kind
E (p.1/36)
- x' (R U' R' D) (R U R' D') (R U R' D) (R U' R' D') x
- Diff all, parallel corners match.
- x' = rotate R direction (turn towards / face top)
Na (p.1/72)
- (R U R' U) (R U R' F') (R U R' U') (R' F R2 U') R' U2 (R U' R')
- Double l/b, double f/r, double r/t, double b/l.
- Four doubles (righty).
Nb (p.1/72)
- (R' U R U') (R' F' U' F) (R U R' F) R' F' (R U' R)
- Double l/t, double f/l, double r/b, double b/r.
- Four doubles (lefty).
Cube Rotations
- x follows R
- y follows U
- z follows F
Resources
- CSTimer
- Shuffle by Akseli Palén
- Puzzle Scramble Generator by Ruwix
- JPerm on Youtube
Slice moves (moving the central row/col)
- M follows L
- E follows D
- S follows F